These points come from people who have sat the test, gathered from forums, community
chats and candidates who wrote to us afterwards. Nothing here is quoted or attributed. Each point is
graded by how many separate accounts back it up.
You fly a ball through hoops and pull the trigger when told, while the audio throws junk chatter at you along with real instructions for your callsign and fake ones using other callsigns.
The junk is overlapping voices reading filler. The whole discipline is filtering for your own callsign and acting only on that. Anything addressed to another callsign is a trap.
! Single accountFormat
You also have to hold a six digit number, and later on the instructions come with a delay attached.
Twelve seconds in you might be told to change colour to red at fifty-eight seconds. So you’re holding a pending action while still flying and still filtering. Two separate candidates described this independently, which makes it one of the more solid things on this page.
✓ Well establishedLoad
The delay is given as a time on the clock, not as a countdown. You get something like "change your number to 9 at 23:00:30" and it is on you to watch for it.
This matters for how you hold it. A countdown you can feel; a timestamp you have to keep checking against the clock in the corner while doing everything else. Get into the habit of glancing at the clock on a rhythm rather than waiting for the moment to feel close.
! Single accountDelayed orders
Four things get asked of you: fly through or avoid the shapes, hold a code for recall, change your ball’s number and colour, and pull the trigger.
Useful as a checklist because it bounds the problem: nothing else is coming. One candidate reported his instructions being almost entirely about which shapes to avoid, with nothing about colour at all, so the mix you get may be narrower than the full list.
! Single accountThe commands
The trigger cue is a loud beep, not a spoken order.
Worth separating in your head from everything else, because it’s the one task that doesn’t come through the voice channel. You can be filtering chatter for your callsign and still have to react to a sound that has nothing to do with any of it.
! Single accountThe trigger
The background noise is described as sounding like overlapping voices reading filler, or television adverts playing underneath.
It is deliberately the kind of audio your ear wants to follow. Knowing it is meaningless before you sit down makes it much easier to let it wash past instead of half-listening to it in case it matters.
! Single accountThe chatter
It starts very easy and gets very hard.
Don’t read the opening stages as a sign of how it ends, and don’t let the late difficulty convince you you’ve fallen apart. The ramp is the design.
! Single accountDifficulty curve
With a two-word callsign, recent candidates say you respond to either word on its own, not only to the pair said together, and the number of callsigns to listen for grows across the rounds.
Two separate accounts agree on this. Check it against the instructions on the day, because it is exactly the kind of detail that changes.
✓ Well establishedCallsigns
You type the code in while you are still flying, not at the end of the round.
Several candidates mentioned it. Practise keying with one hand while the other keeps the ball steady.
✓ Well establishedThe code